![]() It's basically a rogue-like game, like Rogue or Nethack combined with a bit of Monster Rancher, where you try to get to the top of a monster tower that randomly generates new floors each time you visit. It's a game that I remember really enjoying as a kid, though I also remembering it taking me a long time to beat the game. Having recently put some PS1 games on my phone, I decided to try this one out. I have about 15 blue sand items in my safe at home (shield upgrades), but I can only take a couple on a run at a time, so it will take a while to use them all.īack in town, everyone seems to like me, and the temple priest says he thinks the town could use a casino, but don't tell anyone it was his idea. I have been using a gold sword (only sword in the game that doesn't get weaker from rust) that I've been slowly upgrading, and I finally just found a diamond shield (best shield in the game, and only one that does not rust) by getting lucky with a Barong monster (you can throw items at them, and they will eat them and spit out a random other item). I also have a monster with healing abilities that I plan on fusing with Kewne to give him some healing magic. Currently, my best one is a Viper type monster (named SNEK) that I fused with a Kraken to give it some great mix-magic, and then fused with a Naplas to double its hit points. The monsters you find on the lower floors are terrible, but I finally got some good ones from higher floors and started using them instead of your starting story-related familiar, Kewne. So in this monster-rancher roguelike life-sim game, you find eggs in the tower that you can hatch and use as pets/familiars in future tower runs. It's inferior in every way, and I can easily play either version on my phone, so I'll probably never play the GBC version again. That feel is totally lacking in the Game boy release because you can just reload a save if you get KO'd in the tower.Īnyways, I really like Azure Dreams (PSX), so I was curious how the GBC release played. In the PSX version, you only had one save, which was instantly updated whenever stuff happened in the game, giving it much more of a Rogue-like feel. ![]() One huge difference from the PSX version is that you can freely save your game between floors and then later reload any save you want. ![]() Gameplay is largely the same, though there are some new kinds of floor tiles, like one-way arrow tiles. Everything in the Gameboy release is slower and more cumbersome and less detailed. The story is the same, though there are some different characters with different names that serve similar functions as other characters in the PSX version. ![]() Not the PSX release, but the Game Boy Color release of Azure Dreams, which is pretty different, but also pretty much the same, as the PSX version. ![]()
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